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Feel the way

'Feel the way' is a tactile-based artefact for location finding. It aims at improving the visual overloading scenarios(e.g., driving, biking and walking) by substituting the geographical and orientational information usually provided by visual-based devices. 

Video

Problem of visual-based interfaces 

Methods

Observation

Interview

Heustitic Evaluation

Participatory Design

Usibility test

End-user

User needs route guidance

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Duration

Jan.2016 - Jun. 2016

My Role

Design researcher

Overview

Design Context

The  Challenges

There is increasing criticisms about technology that has had a huge impact on the way we communicate with each other. While it connected people at distances, it broke the way of human interaction in real life. People stay close physically but far away from each other cognitively, decreased human-natural interaction become a problem more than ever. 

One of the main problems is that our daily using devices are visual-based, and people are easily distracted from their physical environments.

In the meanwhile, subtitutional interfaces are overlooked for the non-visual impaired users.

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  • Technical limitation in building a tactile-based interface

  • No experience in non-visual based product

  • Design and test tactile signal which is intuitive for users

Design Outcomes

Tested with 10 users and gain positive feedback (10 out of 10)

The simple vibrate prototype is tested with 10 users in walking and driving scenarios. 10 out of 8 are satisfied with the signal guidance, 2 users felt it cannot cope with the complex routes(e.g overpasses) and point out the limitation of function, for example, planning for public transportation and check changes of transportation. And those function cannot be substituted by the tactile interface.

People could recognise the vibrate signals and arrive destination

10 out of 9 arrive at the destination in the test. 

The signal that designed for varied command: start, direction, degree of distance and arrive. The start, direction and arrived signals were well-perceived by testers without guidance, however, degree of distance was confusing the user. It shows that tactile signal needs to keep simple for starters.

Touch

Timeframe

Emprircal works

5

Interviews

10

Observation

10

User Tests

DESIGN QUESTION

How we improve the interaction experience 
between people and technology

between people and people?

Design and test
A tactile based interface in location finding

User needs

Less visual-based interface alleviated sight issues

Quality of interaction with people

New sensory interface for non-disabled users

Gain information in overloaded scenarios



 

Design idea

Explore other sensory interfaces besides Visual/Audio

Augment Reality (see project "faceglARss")  

Location finding as an instance for visual overloading experience for non-visual-impaired users
 

Design idea

Existing map application  send the signal to the tactile based device

Signal transfer to the vibration signals

Heuristic evaluation

An instance for location finding

6 vibration spot represents different commands

Degree of vibration represents the distance

Key Findings

Users need basic intructions

Missing visual interface to connect the tactile interface

The real use scenarious


 

Design implication

The product attach to daily using items
 

An application that link device and product
 

Test it in real-using scenarious

Re-design

Bridging with handphone

New design implication

Phone case

Car-seat cushion

Connect with Visual-based Interface

Pre-study
Discover problems in Visual-Based Communication

Key Findings

Some users estimated one-third of their days spent on the visual-based interfaced device

All user experienced visual overloading during driving

Most users 
want to make changes in using technology.

Most users concern about the near-sight problem 

Textile language has not yet well-discovered in real using scenarios

The tactile signal is widely used in devices to supplement visual experience, but
not for route finding

Multisensory interface design mostly for visual-impaired users 

Tactile centred interface for route finding is not yet existing for none visual impaired users.

User needs

Less visual-based interface alleviated sight issues

Quality of interaction with people

New sensory interface for non-disabled users

Gain information in overloaded scenarios



 

prestudy
Design
re-design
Design Problem
Time

Take Away

The design was created based on the critical thinking of how daily using technology affects human interaction, it was conducted 5 years ago, and the idea was primary and lacks user tests. It reqiures more technological development and user test to advance the design.

Nowadays, multimodal Interface is a trendy topic and new design rising designer’s attention. There will be more possibilities for designer to develop new artefacts for users and improve their experience with technology without sacrifice their attention in the physical world.

Takeaway
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